
Playing Board Games May Slow Cognitive Decline, Improve QoL (Medscape):
Playing chess or other board video games slows cognitive decline and improves quality of life in previouser sufferers, outcomes of a brand new systematic assessment counsel.
… After searching the published literature, Pozzi and his colleagues chooseed 15 studies for the assessment. The studies assessed the influence of board video games on previouser individuals liable to, or with cognitive impairment, or these with gentle cognitive impairment (MCI) at any age.
… Playing Go was linked with improved working memory, as measured by the Path Making Take a look at‑A. Those that performed Mahjong reported improved executive functioning and a temporary lower in depressive symptoms. And chess players reported improved quality of life on the World Well being Organization Quality of Life scale from playing chess (P < .00001).
… The outcomes additionally appeared to suggest that Go and chess have different biological results. “For examinationple, Go elevated [brain-derived neurotrophic factor] (BDNF) levels and metabolism in areas key for cognition just like the middle temporal gyrus,” Pozzi mentioned.
The Research:
Can Traditional Board Games Prevent or Slow Down Cognitive Impairment? A Systematic Review and Meta-Analysis (Journal of Alzheimer’s Disease). From the Summary:
- Againfloor: Traditional board video games can entail significant expertise encommoveing several cognitive functions throughout different domains. Therefore, they might potentially repredespatched effective cognitive interventions within the growing older population with or without Alzheimer’s disease or other sorts of dementia.
- Objective: We aimed toward verifying the hypothesis that traditional board video games can prevent or decelerate cognitive decline, via a systematic assessment on traditional board video games and dementia.
- Outcomes: Board video games improved malestal function, as measured by Montreal Cognitive Assessment (p = 0.003) and Mini-Malestal State Examinationination (p = 0.02). Ska and Go improved Path Making Take a look at ‑A, whereas Mahjong improved executive functions. There was no consistent impact throughout different video games on Digit Span or Categorical Fluency. Chess improved quality of life measured with the WHO-QoL-OLD scale (p < 0.00001). Mahjong temporarily improved depressive symptoms. Go elevated BDNF levels and left middle temporal gyrus and bilateral putamales metabolism.
- Conclusions: Traditional board video games could sluggish global cognitive decline and enhance the quality of life in elderly subjects. Different video games have fluctuateing impacts on specific cognitive domains, possibly mediated by functional and biological elements.